This project is where I test ideas that are too small for a full standalone release.
What lives here
- Shaders
- Camera movement
- Lighting experiments
- Performance profiling
Why it matters
This project gives me a safe place to work on rendering fundamentals without forcing every idea into production code. It is especially useful for testing visual debugging techniques, matrix transforms, and frame-time measurement.
Current direction
Right now the most useful areas are material experiments, post-processing passes, and understanding where GPU-side and CPU-side costs actually show up in small scenes.
Engineering goals
- keep the math understandable
- make debug output visible early
- compare naive implementations against more careful ones
- build intuition for performance instead of guessing