This project is where I test ideas that are too small for a full standalone release.

What lives here

  • Shaders
  • Camera movement
  • Lighting experiments
  • Performance profiling

Why it matters

This project gives me a safe place to work on rendering fundamentals without forcing every idea into production code. It is especially useful for testing visual debugging techniques, matrix transforms, and frame-time measurement.

Current direction

Right now the most useful areas are material experiments, post-processing passes, and understanding where GPU-side and CPU-side costs actually show up in small scenes.

Engineering goals

  • keep the math understandable
  • make debug output visible early
  • compare naive implementations against more careful ones
  • build intuition for performance instead of guessing